Entities
Inheritance: globals.Entities
Methods
Properties
- IsAttackImmune = function Function() {}
- GetPercentInvisible = function Function() {}
- GetBaseMagicalResistanceValue = function Function() {}
- GetMaxMana = function Function() {}
- GetAttackRange = function Function() {}
- HasAttackCapability = function Function() {}
- IsCreepHero = function Function() {}
- GetHealth = function Function() {}
- GetMana = function Function() {}
- GetIdealSpeed = function Function() {}
- GetAbilityCount = function Function() {}
- NoTeamMoveTo = function Function() {}
- IsRealHero = function Function() {}
- IsControllableByPlayer = function Function() {}
- GetAbsOrigin = function Function() {}
- GetArmorForDamageType = function Function() {}
- GetRingRadius = function Function() {}
- GetStates = function Function() {}
- CanBeDominated = function Function() {}
- GetIncreasedAttackSpeed = function Function() {}
- GetDamageBonus = function Function() {}
- GetAllBuildingEntities = function Function() {}
- IsRooted = function Function() {}
- IsControllableByAnyPlayer = function Function() {}
- GetTotalPurchasedUpgradeGoldCost = function Function() {}
- HasItemInInventory = function Function() {}
- GetDisplayedUnitName = function Function() {}
- NoHealthBar = function Function() {}
- GetBaseMoveSpeed = function Function() {}
- GetRangeToUnit = function Function() {}
- IsBlind = function Function() {}
- IsNeutralUnitType = function Function() {}
- IsFrozen = function Function() {}
- IsIllusion = function Function() {}
- HasScepter = function Function() {}
- IsEntityInRange = function Function() {}
- IsNightmared = function Function() {}
- IsCommandRestricted = function Function() {}
- IsBlockDisabled = function Function() {}
- IsSpeciallyDeniable = function Function() {}
- IsUnselectable = function Function() {}
- ManaFraction = function Function() {}
- GetAbilityByName = function Function() {}
- IsInRangeOfFountain = function Function() {}
- NotOnMinimap = function Function() {}
- IsHallofFame = function Function() {}
- GetUnitName = function Function() {}
- GetAllEntitiesByName = function Function() {}
- GetSoundSet = function Function() {}
- GetHasteFactor = function Function() {}
- IsRoshan = function Function() {}
- IsOwnedByAnyPlayer = function Function() {}
- GetProjectileCollisionSize = function Function() {}
- IsPhantom = function Function() {}
- IsSelectable = function Function() {}
- GetAllEntitiesByClassname = function Function() {}
- ProvidesVision = function Function() {}
- GetCurrentVisionRange = function Function() {}
- GetCombatClassAttack = function Function() {}
- GetCombatClassDefend = function Function() {}
- IsMagicImmune = function Function() {}
- IsCourier = function Function() {}
- IsZombie = function Function() {}
- GetSelectionGroup = function Function() {}
- GetNumItemsInInventory = function Function() {}
- IsSoftDisarmed = function Function() {}
- IsLowAttackPriority = function Function() {}
- GetMoveSpeedModifier = function Function() {}
- IsMuted = function Function() {}
- IsMechanical = function Function() {}
- IsInvisible = function Function() {}
- IsGeneratedByEconItem = function Function() {}
- IsSummoned = function Function() {}
- GetBaseAttackTime = function Function() {}
- GetCollisionPadding = function Function() {}
- IsRangedAttacker = function Function() {}
- GetChosenTarget = function Function() {}
- GetAllHeroEntities = function Function() {}
- GetDayTimeVisionRange = function Function() {}
- GetNightTimeVisionRange = function Function() {}
- IsLootGreevil = function Function() {}
- GetHealthThinkRegen = function Function() {}
- GetItemInSlot = function Function() {}
- IsAncient = function Function() {}
- HasFlyingVision = function Function() {}
- IsBuilding = function Function() {}
- CanAcceptTargetToAttack = function Function() {}
- IsInventoryEnabled = function Function() {}
- IsFort = function Function() {}
- GetDamageMin = function Function() {}
- InState = function Function() {}
- GetNumItemsInStash = function Function() {}
- GetClassname = function Function() {}
- GetManaThinkRegen = function Function() {}
- IsCreature = function Function() {}
- NoUnitCollision = function Function() {}
- HasFlyMovementCapability = function Function() {}
- IsWard = function Function() {}
- GetArmorReductionForDamageType = function Function() {}
- IsInvulnerable = function Function() {}
- NotOnMinimapForEnemies = function Function() {}
- IsHexed = function Function() {}
- IsHero = function Function() {}
- GetAllEntities = function Function() {}
- GetAbility = function Function() {}
- HasCastableAbilities = function Function() {}
- GetHealthPercent = function Function() {}
- IsOutOfGame = function Function() {}
- GetAttackSpeed = function Function() {}
- GetSecondsPerAttack = function Function() {}
- IsSilenced = function Function() {}
- GetAttacksPerSecond = function Function() {}
- GetPaddedCollisionRadius = function Function() {}
- IsBarracks = function Function() {}
- IsEnemy = function Function() {}
- GetEffectiveInvisibilityLevel = function Function() {}
- IsInRangeOfShop = function Function() {}
- HasGroundMovementCapability = function Function() {}
- HasMovementCapability = function Function() {}
- GetDamageMax = function Function() {}
- GetAllCreatureEntities = function Function() {}
- GetTotalDamageTaken = function Function() {}
- IsStunned = function Function() {}
- HasUpgradeableAbilitiesThatArentMaxed = function Function() {}
- IsDeniable = function Function() {}
- GetHullRadius = function Function() {}
- IsLaneCreep = function Function() {}
- IsOther = function Function() {}
- IsCreep = function Function() {}
- HasUpgradeableAbilities = function Function() {}
- IsHardDisarmed = function Function() {}
- IsTower = function Function() {}
- IsConsideredHero = function Function() {}
- GetLevel = function Function() {}
- IsDominated = function Function() {}
- PassivesDisabled = function Function() {}
- GetSelectionEntities = function Function() {}
- NoTeamSelect = function Function() {}
- IsBoss = function Function() {}
- GetUnitLabel = function Function() {}
- UsesHeroAbilityNumbers = function Function() {}
- IsGreevil = function Function() {}
- GetMaxHealth = function Function() {}
- IsEvadeDisabled = function Function() {}
- IsShop = function Function() {}
Hierarchy
Parent: globalsChildren: